vuframe.com Docs Help center Blog

3D Glossary

Clear definitions of the key terms in 3D, AR, VR and XR.

Virtual Environment

Virtual Environment

A virtual environment is a computer-generated 3D space such as a showroom or a factory. In B2B, it is usually built from CAD and scan data.

Stereoscopic 3D

Stereoscopic 3D

Stereoscopic 3D shows each eye its own image and creates real depth. In mechanical engineering, it makes sizes, distances and installation space tangible in the design review.

Head-Up Display

Head-Up Display

A head-up display shows data in your field of view, so you do not have to look away. In industry, it supports forklifts, order picking and maintenance.

Optical Tracking

Optical Tracking

Optical tracking determines position and orientation with cameras and image analysis. In mechanical engineering, it supports AR service, VR training and optical metrology.

VR Controller

VR Controller

VR controllers are tracked input devices for VR headsets. In mechanical engineering, you use them to grab tools in VR training and design reviews.

Passthrough Camera

Passthrough Camera

Passthrough cameras show the real environment in the VR headset as live video. This makes mixed reality training possible directly next to the real machine in the factory hall.

VR Platform

VR Platform

A VR platform connects headsets, runtime, content and device management. What companies should look for when they select one for training and sales.

VR Content

VR Content

VR content includes training modules, product presentations and virtual factory tours. How companies create, maintain and update it from CAD data.

Motion Sickness

Motion Sickness

Motion sickness in VR occurs when the eyes and the sense of balance contradict each other. How companies design VR training so that participants tolerate it.

Volumetric Video

Volumetric Video

Volumetric video records real people in 3D. You can view them freely in VR, AR and on the web. In B2B, it preserves expert knowledge for training and service.

Refresh Rate

Refresh Rate

The refresh rate (Hz) determines how smooth 3D content looks on headsets, displays and kiosks. It is important for comfort and for the frame budget in real-time 3D.

Avatar

Avatar

An avatar represents a person in a virtual 3D space. In B2B, avatars enable VR meetings, design reviews, remote support and training.

Motion Capture

Motion Capture

Motion capture records movements digitally. In mechanical engineering, it is used for ergonomics analyses, training and animated assembly and service instructions.

Metaverse

Metaverse

The metaverse describes connected, persistent 3D spaces. In mechanical engineering, the most important parts are virtual showrooms, digital twins and open standards such as OpenUSD.

Virtual Prototype

Virtual Prototype

A virtual prototype shows a machine digitally before it is built. Reviews in 3D, AR and VR save physical samples and deliver sales material early.

Texture

Texture

Textures give 3D models color, gloss and surface details. In mechanical engineering, PBR textures make metal, paint and rubber look realistic on the web and in AR and VR.

You’ve successfully subscribed to 3D Insights – Der Blog von Vuframe
Welcome back! You’ve successfully signed in.
Great! You’ve successfully signed up.
Success! Your email is updated.
Your link has expired
Success! Check your email for magic link to sign-in.
Please enter at least 3 characters 0 results for your search